6.3.5 Cmu Cs Academy !link! Direct
As the Homework 9 assignment notes: "Some checkpoints require writing code, so start early". Complex list algorithms can take time to debug, especially when you're first learning the concepts.
The exercise 6.3.5 typically refers to the Triforce problem (or "Boat in Ball Pool" in some versions) within the Unit 6: Groups and Step Events section of the CS1 curriculum.
CMU’s editor allows for print() calls. Use them to debug your variables. If a shape isn't moving, print the variable's value to see if it’s even changing. 6.3.5 Cmu Cs Academy
The primary learning objective of this section is mastering and conditional logic within the onStep function. Overview of Unit 6.3 Concepts
# Only move right if we aren't hitting the edge if app.movingRight and app.player.right < 400: app.player.centerX += 5 As the Homework 9 assignment notes: "Some checkpoints
To succeed in this exercise, you cannot just move the shape; you must rotate it while it moves. Many students get stuck by either moving the shape without rotation or rotating it in place. The Objective Create a figure (often a circle with arms/legs).
Overcoming the hurdles of Section 6.3.5 provides students with a massive boost in coding confidence. It bridges the gap between purely visual "drag-and-drop" style coding and abstract text-based software development. The problem-solving skills learned here directly prepare students for more advanced programming topics, including lists, mouse events, and key presses in the upcoming units of the curriculum. CMU’s editor allows for print() calls
test students through guided tasks, creative tasks, and regular exercises. Deconstructing Section 6.3.5
CMU CS Academy 6.3.5 typically refers to the "Rainy Day" "Bar Game" programming challenges within Unit 6 of the CMU CS Academy curriculum . This unit focuses on Game State Step Functions
Hypothetically, the progression of checkpoints might look like this: