: Added a new interaction with Sue (Susannah) in her bedroom during the evening.
Or don't.
Released on November 17, 2024, the focused on expanding the game's asset library and refining character-specific interactions. The update added 175 new images and 13 new animations .
#Horror #LiminalSpace #MorbusGreaves #IndieDev #MadAdventure #PS1Style #Psychological Mad Adventure -v0.1.2- By MorbusGreaves
Time moves forward through segmented phases (such as Morning, Noon, Evening, and Night). Certain choices or narrative triggers only appear when a character occupies a specific location at the correct time of day.
Site Description
Events are time-sensitive. A scene available during morning kitchen hours disappears by evening. : Added a new interaction with Sue (Susannah)
: This build introduced 4 new events—one focusing on Aurora and Giannah , and two dedicated to Brianne .
Methodology
: The combat in "Mad Adventure" is turn-based, allowing for strategic planning and execution. Enemies vary widely, from standard fare like goblins and dragons to more bizarre and terrifying foes that fit the "mad" theme. The update added 175 new images and 13 new animations
Fluid, looping 3D sequences designed to heighten the immersion of key scenes.
: While MorbusGreaves optimizes the game primarily for PC, compressed Android deployment links are regularly hosted on the official MorbusGreaves Patreon Page . Check the active community threads if you encounter UI scaling issues on mobile.
By playing now, you can offer feedback on what works and what doesn't. Developers like MorbusGreaves often use this direct community input to shape v0.2.0, v0.3.0, and beyond.
[Old Event Logic] ---> Allowed out-of-order triggers (Broken Hierarchy) | [v0.1.2 Patch] ---> Enforces: Hint List Prerequisites -> Milestone Met -> Event Unlock Core Gameplay Mechanics of Mad Adventure