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Aescripts Ft-uvpass Bundle V5.5.1a For After Ef... [top] Jun 2026

Avoids lengthy 3D re-rendering times for small texture changes or logo swaps. 🛠️ Included Tools in the Bundle 1. ft-UVPass

Use the "Dilate" and "Smooth" sliders to blend the edges perfectly. Technical Specifications Requirement Software Adobe After Effects CS6 – 2024+ OS Windows & macOS (Intel/Apple Silicon) Color Depth Supports 8, 16, and 32-bpc (float) Version v5.5.1a (Current Maintenance Release)

Introduction The ft-UVPass Bundle from AEScripts is a small suite of After Effects utilities focused on UV-based mattes and compositing workflows. Version 5.5.1a represents a maintenance update in a line of tools used by compositors and motion designers who need precise control over element masking, ID passes, and relighting workflows driven by UV and material passes from 3D renders.

Previous versions of ft-UVPass suffered from the "purple screen of death" when MFR was enabled in AE 2023+. Version 5.5.1a specifically patches the that occurred during frame caching. You can now keep MFR on without crashing.

Until the release of tools like ft-UVPass, the advanced compositing workflow of "using UV and Position passes to re-light and re-texture in post" was almost exclusively the domain of high-end, expensive node-based compositors like Foundry Nuke. Developers like François Tarlier identified this gap and successfully ported this logic into a native After Effects plugin. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...

: This plugin uses a "UV pass" or "ST map" (rendered as a 32-bit AOV from 3D software like C4D or Blender) to map new textures onto existing geometry. Custom Subsampling

Create a new shape layer or text layer (e.g., "New Boot Screen"). Place it above the 3D layer. Precompose this content (Move all attributes).

Uses advanced anti-aliasing algorithms to eliminate jagged edges.

Yes. There are many pre-made templates (e.g., on VideoHive) that come with pre-rendered UV passes and 3D flags that require the ft-UVPass plugin to function. Avoids lengthy 3D re-rendering times for small texture

Here is an essay exploring the context and implications of that specific software bundle.

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: Includes a custom subsampling function that replaces Adobe's standard one to prevent significant slowdowns.

: Full support for Multi-Frame Rendering (MFR) and Apple Silicon (M1/M2/M3) . Version 5

The is an essential toolkit for After Effects artists who need to bridge the gap between 3D software and 2D compositing. This bundle, primarily known for version 5.5.1a (with updates reaching up to v6.1.0), allows you to re-texture 3D objects and create 3D masks directly within After Effects using data-rich 3D render passes like UV passes (ST maps) and Position passes (PPass). What is in the ft-UVPass Bundle?

Export a (save this as a 32-bit float OpenEXR file to preserve exact spatial data). In After Effects: Import your 3D beauty pass and your utility passes.

However, treating this as a subject for an analysis allows for an

: Re-textures 3D objects directly inside After Effects by utilizing a UV pass map (also called an ST map) generated from your 3D software.

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