Wall Street Raider game dashboard

Since 1986 • 40 years of continuous development

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The most comprehensive financial simulation ever made. Trade stocks, bonds, options, futures, and more across 1,600 simulated companies. Now remastered for Steam.

Wall Street Raider main terminal - live stock quotes, financial news, earnings charts, research reports, and analyst summaries

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The umbrella term "entertainment industry documentary" spans several distinct narrative formats, each targeting a different facet of the business. 1. The Creative Process and "Making-Of" Chronicles

These projects do more than satisfy audience curiosity. They expose systemic labor exploitation, preserve cultural history, and hold powerful media empires accountable. By turning the lens backward, entertainment industry documentaries reveal the high human cost of the world's most lucrative distraction. The Evolution of the Genre: From PR to Protest

Directed by Peter Jackson, this docuseries utilized restored footage to fundamentally change the public understanding of the band's final months, transforming a narrative of bitter division into one of collaborative genius. 2. Cultural Post-Mortems and Industrial Shifts -GirlsDoPorn- 22 Years Old -E471 - 12.05.2018- ...

In the early days of home video and television, "behind-the-scenes" content was largely controlled by the studios. These short films were designed to generate excitement for upcoming releases. They showcased happy sets, brilliant directors, and charismatic stars, carefully omitting any creative friction or financial disputes. The Rise of Raw Cinema Verité

We are also seeing the rise of the "meta-documentary"—a film about the making of a documentary about the industry. The Offer (Paramount+, a dramatization, not a doc) and The Franchise (HBO) blur the lines, suggesting that the public is now so literate in how sausage is made that the only surprise left is sincerity. described as everyday "girls next door

Recent documentaries and reports highlight a "tectonic shift" as the industry faces competition from the attention economy (social media, gaming, and creator content). An Odyssey" The Hollywood Dream (TV Episode 2011) - IMDb

: Court orders mandated the shutdown of GDP websites and the removal of their content from major hosting platforms due to the coercive nature of its production. They showcased happy sets

Chronicling the disastrous, near-fatal production of Francis Ford Coppola’s Apocalypse Now , this remains the gold standard for showing how art can push creators to the brink of madness.

GirlsDoPorn was a subscription-based website launched in 2006 by its founder Michael James Pratt. Its central premise was to feature "amateur" women, described as everyday "girls next door," filming their first and only pornographic video. The site's target demographic was clearly stated in its recruitment ads, which sought "beautiful college-type preppy girls" aged 18 to 22.

If you are looking for a "deep piece" on the entertainment industry, several recent documentaries go beyond surface-level biographies to explore the systemic, creative, and sometimes dark realities of Hollywood and the music world. Modern Industry Critiques Piece by Piece (2024)

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Changing Lives Since 1986

"An 'imaginative, stimulating' business simulation."
— Investors Business Daily (front page article)
"I've been playing your game since I was 13 years old. Couldn't even afford to buy the full version. So I played the two-year version for years and years. And it taught me so much that now I'm working for Morgan Stanley as a forex trader in Shanghai."
— Wall Street Raider player
"It's like the Dwarf Fortress or Aurora 4X of the stock market. There really is nothing like it on the market."
— Outsider Gaming
"I've seen the source code of the game and I still can't beat it."
— Ben Ward, Lead Developer (Steam remaster)

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40 Years. One Creator. Zero Formal Training.

In 1967, a Harvard Law student began filling notebooks with ideas for a corporate board game. In 1984, he taught himself to program in one night. By 1986, he'd retired from law to build what would become the most comprehensive financial simulation ever made. JP Morgan developers failed to modernize it. Disney game studios tried and gave up. Then a 29-year-old full-stack developer found it on Reddit.

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Become a Wall Street Baron

The most realistic Wall Street simulation ever made is coming to Steam.