Dungeon -ongoing- - Version- 0.1 — Goblin

If you want to help improve the game, let me know what you are running into or what mechanics you want explained deeper. I can provide tailored workarounds or advanced strategy guides for the current build. Share public link

Goblins have an advantage in total darkness; torches are mandatory. Trap Density:

, focusing on establishing the "low-level but lethal" atmosphere typical of goblin dens. 1. Core Concept & Narrative Goblin Dungeon -Ongoing- - Version- 0.1

: Shards, ancient alloys, and gold are pulled from the bedrock to fund upgrades.

Features a devastating telegraphed "Ground Slam" attack that hits a 3x3 grid area. If you want to help improve the game,

The Goblin Dungeon -Ongoing- - Version- 0.1 is an intriguing take on the rogue-like genre, offering a thrilling experience for fans of dungeon crawlers and strategy games. While it's still in its early stages, the game's core mechanics, art style, and audio design already showcase a great deal of potential.

The project is currently in its initial development phase (Version 0.1). The focus at this stage is on establishing core mechanics, foundational assets, and a playable vertical slice for internal testing. Progress is proceeding according to the early-stage roadmap, though formal milestones are yet to be finalized. Trap Density: , focusing on establishing the "low-level

Version 0.1 is stripped-down but functional. It focuses entirely on mechanical stability rather than visual polish or narrative depth. 1. Procedural Floor Generation

The heart of the experience lies in your ability to carve a path through the underground. Players guide their goblin miners through dark, procedurally generated grids to uncover raw materials, gems, and hidden chests. 2. Gear and Progression Systems

In previous iterations, tracking player progress and session rewards was tied directly to the virtual distance traveled across the dungeon map. Version 0.1 replaces this volatile metric with consistent, state-tied progression trackers. This patch eliminates a bug where metrics would continuously accumulate in the background upon re-entering a game session, creating a level playing field for achievement hunters. Randomized Adult Events

"Grease Pits"—sections of the floor coated in animal fat to make attackers prone. Zone C: The Grog Hall (Boss Area):