Which you are currently using (Corona, V-Ray, etc.)?
FloorGenerator requires a closed, flat 2D spline to generate geometry. Follow these steps to build your floor base: 1. Draw your Boundary
I can provide optimized settings and troubleshoot any loading errors you encounter.
: Copy the .dlm file corresponding to your 3ds Max version into the C:\Program Files\Autodesk\3ds Max 20**\Plugins\ folder. FloorGenerator Full 2.10 And MultiTexture 2.04 ...
Version 2.10 assigns random Material IDs (1–6 by default) to planks or groups. You can then use a Multi/Sub-Object material or—ideally—MultiTexture 2.04 with its “Get from Material ID” mode. This is the secret to achieving a floor where no two adjacent boards look identical.
Add a reflection gloss map inside MultiTexture (you can load the same set of textures or use the grayscale versions). For grout, use the “Gap ID” from FloorGenerator to assign a dark, rough material to the grooves.
: Provides instant feedback when parameters are adjusted. Which you are currently using (Corona, V-Ray, etc
: Version 2.10 is optimized to handle massive floor areas without crashing your viewport. Realistic Shading with MultiTexture 2.04
: Works as a modifier; change dimensions at any time.
Which you are using (V-Ray, Corona, Arnold, etc.) Your 3ds Max version Draw your Boundary I can provide optimized settings
Ultimate Guide to FloorGenerator Full 2.10 and MultiTexture 2.04 for 3ds Max
Mastering ArchViz Flooring: FloorGenerator Full 2.10 and MultiTexture 2.04 Guide
Once your geometry is set up, you need a multi-textured material to assign distinct colors and grains to each individual board. 1. Load MultiTexture in the Material Editor
and MultiTexture 2.04 are essential 3ds Max plugins from CG-Source used to create highly detailed, non-tiling floors like parquet, tiles, and laminate for architectural visualization. FloorGenerator Full 2.10 Overview