The fantastically fun social deduction game Blood on the Clocktower is still in prototype, expected to release in early to mid 2022. But some of us can't wait!
Fortunately for eager fans, the Pandemonium Institute has announced they are happy for anyone to use do-it-yourself resources to make the physical game (called a “Grimoire”, the box loaded up with all components) provided we don't sell anything and don't use it for automated games.
Here is my current set of documents for printing DIY Blood on the Clocktower components. All this work is my adaptation of art and text © 2014–2021 Steven Medway and Pandemonium Institute.
This is intended to supplement official resources found via the Blood on the Clocktower site. I don't consider this to be a print-and-play suitable game; these are for only some of the game components.
You'll need a large, sturdy box for the Grimoire. I've up-cycled an unwanted game that has a good deep rectangular box; this document is custom shaped to that. Print on single-sided A3 paper, and apply these panels to all exterior surfaces of the lid and tray. I then cover all that with protective adhesive-backed transparent film.
There are so many components in this game it is wise to keep them organised into smaller containers, both for storage and during play.
Each edition gets a long box for its tokens (character, marker). There is an extra “Storyteller box” for the general components for Town Square (life token, vote token, name label), Grimoire (death shroud, information card, reminder token) and Fabled tokens (character, marker).
Print single-sided onto A3 paper, glue panels to each side of sturdy card (make sure to line up each side exactly), then cut, fold, and glue to form the boxes. These are sized to fit inside my custom Grimoire box.
A set of modular separators divide each long box into sections. Print the dividers onto thick card, cut and fold, and glue at the marked positions in the base of each box.
The web images are a good start, but are optimised for display on a pixel device, not printing to paper. The resolution is low, there's a useless shadow, the text is blurry, etc.
I've made these high-resolution tokens, rendered the icons, no shadow, and a more readable font. 47mm diameter tokens. Pages are A4 size.
All the tokens for the Grimoire (except characters): ability markers, alignment markers, info cards, death shrouds, night reminders.
A track to show the current day or night phase, by number.
Two large cards (or one card double-sided) to declare, and pose for photos, which team won the game.
The 12 information card faces can be made single-sided (12 cards) or glued back to back double-sided (6 cards).
A brochure-like promotional card with a little detail about the game, to show to curious onlookers while a game is in progress.
I use a Town Square sized for the specific game board that I cannibalised; you may find it useful, but you also might want to re-size it.
The document is designed for a folding two-panel board. The front panels show the Town Square and a table of Character Counts for reference during the game. The rear panels show an overview of the game.
One-page rules explanation, in two variants.
A4, print two double-sided sheets for laminating.
When teaching the game these days, I use a rules explanation that differs in some places. See a detailed discussion of my custom rules explanation for the game.
Character reference and night sheet, double-sided in a single document.
One document per edition:
Reference sheet for all Travellers and Fabled. Two pages, or print double-sided for a single sheet to laminate for everyone's use.
As the game approaches release, Pandemonium Institute have occasionally revealed some characters and other material that is still in development and will not be part of the initial release.
With the blessing of Pandemonium Institute to enjoy these unreleased characters, here are the tokens needed.
Some unreleased characters are revealed. The abilities, names, assigned editions, etc. are not final.
The assignment of each character to its home edition is not yet known; the “Total Chaos” placeholder is used for these.
The rules for these revealed, unreleased characters are not published officially. Unofficially, you can learn how the Storyteller should run a script containing these characters in the Cobbler's Almanac.
As I look back on my journey, I realize that my prison script is not just about me; it's about the people who have been impacted by my actions. It's about the loved ones I've hurt, the friends I've lost, and the opportunities I've squandered. But, it's also about the people who have supported me, who have seen the best in me, and who have encouraged me to keep going.
Prison scripts rely heavily on power dynamics. Use specific terminology (e.g., "the yard," "solitary," "shakedown") to build atmosphere. 4. Comparison of "My Prison" Script Types Common Format Game Script (Roblox) Automation/Cheating Lua (.lua) Server Script (FiveM) GTA V (FiveM) Server Management Lua / JavaScript Screenplay Storytelling Fountain / PDF Optimal Layout for My Prison in Roblox - TikTok
When I first arrived at prison, I was angry. I was angry at the system, at the people who had wronged me, and at myself. I felt like I was a victim, like life had dealt me a bad hand. But as I began to settle into my new surroundings, I realized that I had a choice to make. I could let my anger consume me, or I could use it as fuel for change.
For a huge online community, the search for "my prison script" leads to the world of gaming, where scripts are sets of code that automate actions or grant special abilities in a game. This is particularly popular in open-world and role-playing games: my prison script
Community is essential for our growth and well-being. It's what helps us to feel connected, to feel seen and heard, and to feel like we're part of something bigger than ourselves.
The road to redemption has not been easy. It has required hard work, dedication, and a willingness to confront my flaws and weaknesses. However, it has also been a journey of discovery, one that has allowed me to tap into my strengths, to develop new skills, and to cultivate a sense of purpose.
The day of my release finally arrived, and as I stepped out of the prison gates, I felt a mix of emotions. I was excited to start anew, but anxious about the challenges that lay ahead. I knew that I had a long road to recovery, that I would face setbacks and obstacles along the way. As I look back on my journey, I
Whether you are behind bars or behind a cubicle, you are living a script right now. Is it the one you want? If not, you know what to do.
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I started attending therapy sessions, where I began to unpack the issues that had led me to this place. I learned about the power of self-reflection, and how it can be a powerful tool for growth and transformation. I started to see that my prison script was not just about my past, but about the present and the future. Prison scripts rely heavily on power dynamics
It was then that I started to focus on self-improvement. I began to read books on personal development, attend counseling sessions, and participate in rehabilitation programs. I slowly started to rebuild my sense of self, and with it, a newfound sense of purpose.
It was during this period of introspection that I started to write. I began to put my thoughts, feelings, and experiences onto paper, creating a narrative that would become my prison script. This script was more than just a journal; it was a tool for self-discovery, a way to process my emotions and make sense of my situation.