Crossbow bolts pierce heavy armor. Position them on towers to eliminate incoming Swordsmen and Knights. They reload slowly, so protect them with Archers. 5. Pikeman Cost: 20 Gold + 1 Pike + 1 Metal Armor Speed: Slow (2/5) Armor: High Attack: Medium Role: Defensive choke-point holder.
Costs 30 Gold. Digs underground beneath enemy walls, causing the foundations to collapse and creating breaches for your army.
Extremely cheap; high rate of fire but low impact against heavy armor. 50% Damage Reduction (DR) from enemy arrows. Crossbowman 5x base Bow damage. High pierce; effective against plate and chainmail. High resistance to arrows; very slow movement speed.
Fire ignores armor values. A well-placed Fire Thrower or Pitch Rig can incinerate a squad of expensive Swordsmen in seconds. Summary: Which Units Should You Use? stronghold crusader unit stats
Burning down enemy economies, distracting enemy towers. Slinger Cost: 12 Gold Health: Low Damage: Low-Medium (Short-ranged) Speed: Fast
Arsonists. Armed with torches, Slaves are incredibly cheap and exist solely to run into enemy economies to set farms, hovels, and stockpiles on fire. 4. Assassin Cost: 60 Gold Health: Medium Damage: High Speed: Fast
Carries a ladder to breach enemy walls. They are very fast but have no armor. Crossbow bolts pierce heavy armor
| Unit | Cost | Equipment | Health/Armor | Speed | Attack Power | Key Ability | | :--- | :--- | :--- | :--- | :--- | :--- | :--- | | | 12 Gold | Bow | Low / None | Medium | Low | Can ignite pitch ditches | | Spearman | 8 Gold | Spear | Very Low / None | High | Very Low | Digs/fills moats, pushes ladders | | Maceman | 20 Gold | Mace, Leather | Medium / Leather | Very High | Medium-High | Digs moats, climbs ladders | | Crossbowman | 20 Gold | Crossbow, Leather | Medium / Leather | Slow | High (Armor-Piercing) | Stationary defense | | Pikeman | 20 Gold | Pike, Metal | High / Metal | Very Slow | Low | Excellent absorber of damage | | Swordsman | 20 Gold | Sword, Metal | Very High / Metal | Slow | Very High | Ultimate shock troop | | Knight | 40 Gold | Sword, Metal, Horse | High / Metal | Very Fast | Very High | Mounted shock trooper |
Excellent for pushing ladders off walls or acting as "meat shields" to absorb initial arrow fire. Cost: 20 Gold + 1 Mace + 1 Leather Armor Speed: Fast Armor: Medium Attack: High
Very fast, high damage output, low armor. Ideal for rushing enemy archers or destroying walls quickly. uses grappling hooks to climb walls
Slow moving, but heavily armored and slow-firing. Deals high damage, essential against pikemen and armored units.
Stronghold Crusader Unit Stats: The Definitive Guide to Army Composition
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Invisible to enemies until close; uses grappling hooks to climb walls; captures gatehouses. Horse Archer Cost: 80 Gold Health: Medium (35) Damage: Low-Medium Speed: Very Fast (5/5)
Units positioned on towers or stone walls receive a significant range and damage multiplier. An Archer on a Great Tower can shoot nearly twice as far as an archer on the ground, and takes reduced damage from incoming projectiles. Armor vs Projectiles