Wwe Smackdown Vs Raw 2k14 [updated] Jun 2026
The game utilized historical video packages, authentic arenas, and screen filters to mimic the television broadcasts of the 1980s and 90s.
The year 2013 was a transitional time for wrestling video games. THQ, the long-time publisher of the WWE game series, had gone bankrupt, and its prized license was acquired by 2K Sports. The franchise's annual title was rebranded as WWE 2K14 , marking the start of a new era for the series. However, in the hearts of fans, the game is still fondly remembered as the final chapter in the legendary SmackDown vs. Raw lineage. Built on a refined engine and boasting a nostalgic love letter to the company's history, WWE SmackDown vs. Raw 2K14 stands as a high-water mark for wrestling games, a perfect swan song for a beloved series and a triumphant debut for 2K Sports. It was a game that managed to satisfy both longtime fans of the Attitude Era and Ruthless Aggression eras, as well as newcomers to the franchise, delivering an experience that remains a fan-favorite over a decade later.
The lack of restrictive simulation mechanics allows for creative freedom in matches.
Beyond the historical campaigns, WWE 2K14 also significantly enhanced the sandbox-style "Universe Mode." This mode allowed players to book and control an entire year of WWE programming, covering weekly episodes of RAW and SmackDown , as well as monthly pay-per-views. The real appeal lay in its unrivaled customization. For the first time, players could set up their own shows, PPVs, and most notably, create their own rivalry storylines, choosing the superstars and the duration of the feud. The introduction of a stat-tracker, which kept a record of title wins and reign lengths, was a welcome callback to the classic Here Comes the Pain era. wwe smackdown vs raw 2k14
Players could launch an opponent into the air and catch them with a finishing move on the way down. The Legacy of the Game
Unlike later 2K entries that shifted heavily toward slow, stamina-draining simulation, WWE 2K14 refined the fast arcade style. It introduced "Catapult Finishers" (catching an airborne opponent with a finisher) and dramatically sped up reversal animations, making matches feel like high-octane highlight reels. 4. Peak Creation Suite
A gauntlet match where you played as The Undertaker and had to defeat as many superstars as possible in a row. The franchise's annual title was rebranded as WWE
WWE 2K14 featured the video game debut of The Shield (Roman Reigns, Seth Rollins, and Dean Ambrose) as a dominant trio, cementing the game as the turning point into WWE's modern era. Gameplay and Physics: Why It Still Feels Great
The centerpiece of WWE 2K14 is the "30 Years of WrestleMania" mode. Unlike previous games that focused on one wrestler's career or a fictional storyline, this mode allows players to relive or rewrite over 45 iconic matches from 1985 to 2013.
If you are looking for a game that perfectly encapsulates the history of WWE, WWE 2K14 remains a must-play. Built on a refined engine and boasting a
John Cena vs. Shawn Michaels (WrestleMania 23). 2. The Streak Mode
A beloved carryover from the SvR series that allowed players to string together different animations to make custom moves.
The gameplay of this period was the absolute refinement of the engine built during the peak SmackDown vs. Raw years.
~92 characters.
2. Nostalgia as a Gameplay Mechanic: The "30 Years of WrestleMania"