Rimworld Create | Xenotype

Build a to harvest genes from prisoners or willing colonists. Build a Gene Bank to store the collected gene packs.

You can create a custom xenotype at two different points in your playthrough: 1. During Scenario Setup (The Faction Method) Start a new game and select your scenario.

Use cosmetic genes (like Hair Color or Eye Color) to make your colonists look unique without impacting their efficiency.

When playing with heavily modded setups, the same fundamental rule applies: ensure your custom factions have a balanced ecosystem of strengths, flaws, and resource dependencies to keep the storytelling compelling.

Once inside, you are presented with a blank slate: A "Baseline" human with 0 complexity and 0 metabolic efficiency. rimworld create xenotype

These are implanted (via the Biotech DLC's gene assemblies) and are typically not inheritable. 3. Balancing Metabolic Efficiency

Once designed, the Assembler creates a specific (a single-use implant).

Psychite dependency is often overlooked as an advantage rather than a weakness. The required psychite tea is easy to grow almost anywhere, relatively safe for general consumption, and provides beneficial mood effects. This dependency also grants immunity to most drawbacks from yayo or flake, both useful combat drugs. Many custom xenotype designs include psychite dependency as a negative trait to offset the metabolic cost of powerful positive genes.

: Pollution Stimulus , Toxic Immunity , Foam Spray , Pale Skin . Build a to harvest genes from prisoners or willing colonists

Use the Gene Extractor on pawns (even prisoners) to extract their genes into genepacks.

This opens the , allowing you to choose a name, icon, and, most importantly, the genes. Step 2: Designing Your Xenotype (The Gene Editor)

Sits at roughly -3 to -4 efficiency. They eat like horses and require constant drug manufacturing, but they rarely die in combat. 3. The "Thrifty Serf" (The Ultimate Colony Workers)

Use the Xenogerm Incubator to create a xenogerm, then perform surgery on a pawn to apply it. During Scenario Setup (The Faction Method) Start a

You can ignore heating in your base, causing raiders to freeze to death before they reach your doors. The "No-Sleep Worker" (Maximum Productivity) Focuses on 24/7 labor to keep the base running. Key Genes: Never Sleep or Low Sleep .

Vampiric archotech-enhanced xenohumans who do not age, are nearly deathless, and possess multiple supernatural abilities. However, they suffer from deadly intolerance to heat and sunlight.

Deep Sleeper, Dark Vision, Strong Mining, Tunneler. Drawbacks: Sensitive Skin (no sun), Weak Immunity. The "Arctic Trader" Goal: Thriving in sub-zero temperatures. Key Genes: Very Cold Tolerance, Fur, Strong Cooking.