Fe Op Player Control Gui Script Roblox Fe Work ((install)) «UHD»
-- Server Script (ServerScriptService > OPControlServer)
local function freezePlayer(plr) -- Sets Humanoid.WalkSpeed = 0 (requires server authority) end
Let's build a functional GUI. This system will allow a player to modify their own character's and JumpPower using a slider. This is the foundation for any "OP" script.
-- Function to turn the character right local function turnRight() character.HumanoidRotation = character.HumanoidRotation + 10 end
local function modifyCharacter(player, action, value) local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then if action == "WalkSpeed" then humanoid.WalkSpeed = math.clamp(value, 16, 200) -- 16 min, 200 max elseif action == "JumpPower" then humanoid.JumpPower = math.clamp(value, 50, 500) end end end end fe op player control gui script roblox fe work
script.Parent.MouseButton1Click:Connect(function() local targetPlayerName = "SomeOtherPlayerName" -- Normally chosen from a player list GUI killEvent:FireServer(targetPlayerName) -- Ask the server to kill the target end)
In Roblox development, creating a player control GUI that functions under FilterEnabled (FE) requires careful architecture to respect client-server separation while still providing responsive, authoritative control. An "OP" (overpowered) player control GUI typically centralizes movement, abilities, or administrative functions—so designing it for FE means prioritizing security, minimize exploitable surfaces, and delegating sensitive logic to the server.
-- Get references to the RemoteEvents local killEvent = replicatedStorage:WaitForChild("KillRequest") local freezeEvent = replicatedStorage:WaitForChild("FreezeRequest") local teleportEvent = replicatedStorage:WaitForChild("TeleportRequest")
Exploiting in Roblox comes with strict counter-measures. If you want to keep your accounts secure, keep the following rules in mind: -- Function to turn the character right local
local character = targetPlayer.Character local humanoid = character:FindFirstChild("Humanoid")
to send instructions from the player's GUI to the game's server.
killBtn.MouseButton1Click:Connect(function() local char = plr.Character if char and char:FindFirstChild("Humanoid") then char.Humanoid.Health = 0 end end)
-- Helper function to create player buttons local function CreatePlayerButton(targetPlayer) if targetPlayer == Player then return end -- Don't show yourself If you want to keep your accounts secure,
To master FE scripting, you need to understand which script goes where:
The phrase "FE OP Player Control GUI" typically refers to Filtering Enabled (FE)
Open the target game and let your character fully load into the server.
⚠️ Disclaimer: This is for educational purposes only. Using this against other players violates Roblox ToS.
If a server detects your character moving at 500 studs per second or teleporting across the map instantly, it will automatically kick or ban you.