Malevolent Planet Unity2d Day1 To Day3 Public Fixed Info
What do you want to tackle next? (e.g., a day/night cycle, an inventory system, or combat?) Share public link
: Fixed a critical bug in the "Blackmailing Creep" encounter where combat would lock if specific options (like "caress") weren't used. Save System Development
The game is currently available through the Malevolent Planet 2D Steam Page and its Patreon Dev Log , where players can find both downloadable and WebGL browser versions. Malevolent Planet Unity 2D Teaser Screenshots + Early GIF
using UnityEngine; using UnityEngine.UI; public class AtmosphereManager : MonoBehaviour public float oxygenLevel = 100f; public float drainRate = 1.5f; public Slider oxygenSlider; void Update() if (oxygenLevel > 0) oxygenLevel -= drainRate * Time.deltaTime; oxygenSlider.value = oxygenLevel; else TriggerSuffocation(); void TriggerSuffocation() // Handle player damage here Use code with caution. 🔴 Day 2 Public Fix: Transform.Translate Ghosting malevolent planet unity2d day1 to day3 public fixed
// Increase gravity over time (malevolent pressure) if (playerRb.gravityScale < maxGravity)
void ShootProjectile()
, and the results are finally ready for public consumption. This phase wasn't just about adding content—it was about architectural fixing What do you want to tackle next
We’ve added a deep-dive preview into one of the more "malevolent" encounters, emphasizing the darker, atmospheric themes players have been asking for. Day 3: Public Stability & "Fixed" Build Deployment The final day was about ensuring the build actually for the community. Input & Interaction Polish:
: Addressed character clipping issues in the ISA Garden where sprites would walk through flower pots. Content Additions :
Post by SugarMint in Malevolent Planet v0.2.3 comments - itch.io Malevolent Planet Unity 2D Teaser Screenshots + Early
Added the as a new location, including unique gym-related outfits. Day 3: Blackmail Letter Release
Day 2 shifts focus to constructing the environment using layered tilemaps to build depth on your sinister planet. 1. Tilemap Hierarchy Structure
This "Public Fixed" release was more than just a patch; it represented a turning point in the development cycle. Here is why those fixes mattered to the community:
Day 2 focuses on building the world and making the movement feel responsive. 1. Tilemap Setup