Pathfinder Kingmaker Magus Sword Saint Guide -

Turn on the Spell Combat toggle. Cast Shocking Grasp . Your character will cast the spell, gain a free weapon attack to deliver it, and then execute their normal full-attack action.

14-16 (For bonus spells and AC via Canny Defense). Wisdom (WIS): 10-12 (For Will saves). Charisma (CHA): 7-10 (Dump stat).

Use True Strike combined with a high-level Shocking Grasp to deal tremendous damage in one round. 6. Gear Selection

The Sword Saint sacrifices spell slots and the ability to wear armor for massive offensive and defensive passive boosts. Key Class Features pathfinder kingmaker magus sword saint guide

You select one specific weapon type at character creation. You gain free proficiency and Weapon Focus with it.

Bonus Feat: Outflank. (Crucial teamwork feat for melee companions). Feat: Crane Wing. Level 8 (Sword Saint 7): Magus Arcana: Enduring Blade. Level 9 (Sword Saint 8): Feat: Weapon Focus (Estoc). Level 10 (Sword Saint 9): Feat: Critical Focus. Level 11 (Sword Saint 10): Bonus Feat: Dazzling Display. Magus Arcana: Ghost Blade. Level 12 (Sword Saint 11):

By mid-game, your Armor Class will easily clear 40+, making you completely immune to standard physical attacks while outputting a relentless stream of critical hits. If you want to tailor this further, let me know: Turn on the Spell Combat toggle

Teleport, Cone of Cold, (honestly, you just enhance your weapon and cast Shocking Grasp intensified via metamagic).

The Sword Saint archetype focuses on a single "Chosen Weapon." They sacrifice the ability to wear armor (relying on high dexterity/intelligence for defense) and spell recall (a standard magus ability) for significant bonuses to hit, damage, and Armor Class (AC) with their chosen weapon.

Intelligence is vital as it adds to AC (via Canny Defense), initiative, and critical confirmation. Dexterity is preferred for AC, while Strength is for pure damage. Recommended Race: 14-16 (For bonus spells and AC via Canny Defense)

You gain feats every odd level. As a Human, you get one at level 1. This is your priority list.

| Level | Feat | Rationale | | :--- | :--- | :--- | | 1 | | Use Dex for attack rolls. | | 1 (Human Bonus) | Weapon Focus (Dueling Sword) | Required for Sword Saint and Slashing Grace. | | 3 | Slashing Grace | Use Dex for damage with Dueling Sword. You can now ignore Strength entirely. | | 5 | Improved Critical | Double your crit range (19-20 → 17-20). | | 5 (Magus Bonus) | Combat Casting | +4 to cast defensively. Essential for level 1-8. | | 7 | Outflank | +2 attack when flanking. Your ally crits = you get an AoO. | | 9 | Crane Style | Reduces Two-Weapon Fighting penalty for Spell Combat. | | 11 | Dodge | +1 AC. Prerequisite for Crane Wing. | | 11 (Magus Bonus) | Crane Wing | +4 AC vs melee attacks (if hand free). You have no shield. | | 13 | Critical Focus | +4 to confirm critical hits. | | 15 | Blind-Fight | Immunity to gaze attacks and concealment miss chance. | | 17 | Crane Riposte | Free attack when enemy misses you. | | 19 | Seize the Moment | Ally crits = you get an AoO (stacks with Outflank). |

that sacrifices armor and spell volume for unmatched martial prowess with a single chosen weapon. It is widely considered one of the strongest "tank" and damage-dealing classes when built correctly.

I can adjust the feats and attributes to perfectly match your playstyle! Share public link